AI Insights · Timothy · September 2021
Top 5 Snake Games on iOS in Australia: Q3 2021 Performance
Explore the performance of the top 5 snake games on iOS in Australia during Q3 2021, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 snake games on iOS in Australia showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here's an overview of how each game fared during this period, based on data from Sensor Tower.
slither.io The game experienced fluctuations in both downloads and active users. Weekly downloads peaked at around 11K in mid-July and saw a dip to approximately 5K in early September, before bouncing back to nearly 8.6K by the end of the quarter. Active users showed a similar trend, starting at 58.9K at the beginning of the quarter and ending at 56.6K. Revenue varied slightly, with a peak of $46 in late August and a low of $15 by the end of September.
Gravity Noodle This game saw a significant spike in downloads, reaching approximately 23.8K in mid-July, but experienced a steady decline to just over 300 by the end of September. Active users followed a similar pattern, peaking at 27.1K in late July and dropping to around 3K by the end of the quarter.
Snake.io - Fun Online Snake Downloads for this game fluctuated throughout the quarter, starting at around 8.7K in late June, dipping to approximately 3.4K in late August, and ending at 4.5K in the final week of September. Active users started at 27K and saw a gradual decline to 20K by the quarter's end. Revenue remained relatively stable, with a high of $189 in late August and a low of $97 in mid-September.
Snake Arena 3D: Battle Rivals! This game maintained a consistent download rate, ranging from around 800 to 1.4K throughout the quarter. Active users also showed a steady increase, starting at 1.2K at the beginning of the quarter and reaching over 2K by the end. Revenue saw minor fluctuations, peaking at $28 in late August.
Boas.io Snake vs City Downloads for this game were relatively low, starting at around 545 and dropping to 369 by the end of September. Active users followed a similar declining trend, starting at 3.4K and ending at 2.5K.
For more detailed insights and data, visit Sensor Tower.